This is project long in the making. It was a solid 4 weeks of fractal animation rendering, three days of sequence rendering, and subsequent glitch diagnosing.
This has long been an ambition of mine, but never really materialized until now. This Logo I actually feel qualifies as a visual representative of this blog, and ironically enough is partially composed of an object created in yet another Opensource design program: Incendia.
Smoke simuations have been an area of interest of mine for a long time. In the past, I didn’t have the ability to render them since my hardware was inadequate to do it in a reasonable timeframe.
I apologize posts have been infrequent lately. I have been pretty busy since the beginning of the Fall with work. That said, I have been really interested in returning to colored fluid renders like this. I experiment with a couple of different looks, different render sample rates and simulation settings.
Nothing spectacular – but I was drawn to a scene with a cool chair and desk. Finished in about one night. All assets are my own.