26 Nov 2018
This has long been an ambition of mine, but never really materialized until now. This Logo I actually feel qualifies as a visual representative of this blog, and ironically enough is partially composed of an object created in yet another Opensource design program: Incendia.
Incendia is a fractal generation program, yet it offered a feature I hadn’t found in any other fractal generation programs – easy .obj (3d mesh) output. Much of my artistic expression ends up going through Blender because it is such an incredible all-inclusive suite for anyone working in 2d or 3d.
Alone with Incedia, I was also exposed to another digital means of artistic extraction: MagicaVoxel. Unlike fractal generation programs I was expecting, this is more of a Minecraft-esk program, offering more in the way of direct 3d object manipulation, including vertice, edge, & face extrusion as well as extensive mirroring abilities. What impressed me even more though was the internal rendering API.
In the past, Depth-of-Field was something I only knew how to comprehend in Blender, but this interface was very rich and user-friendly. Furthermore, it has edge detection, material presets, and dynamic light-source based background customization. Hours of fun!
At present, I have a computer entirely dedicated to the task of rendering fractal frames for an animation in true HD. Due the the ambient occlusion and depth-of-field passes, I don’t anticipate this finishing for atleast another week. Stay tuned!