This is project long in the making. It was a solid 4 weeks of fractal animation rendering, three days of sequence rendering, and subsequent glitch diagnosing. Mandelbulber3d (MB3D) This has been the predominant fractal program in my arsenal to date. It has an interface that was just intuitive for me. GIMP Gimp is the free-to-use […]
This has long been an ambition of mine, but never really materialized until now. This Logo I actually feel qualifies as a visual representative of this blog, and ironically enough is partially composed of an object created in yet another Opensource design program: Incendia. Incendia is a fractal generation program, yet it offered a feature […]
Smoke simuations have been an area of interest of mine for a long time. In the past, I didn’t have the ability to render them since my hardware was inadequate to do it in a reasonable timeframe. Beginning with a basic gravity-based smoke flow object, I increased the “divisions” (resolution of the voxel data) of […]
I’m sorry posts have been infrequent lately. I have been pretty busy since the beginning of the Fall with work. That said, I have been really interested in returning to colored fluid renders like this. I experiment with a couple of different looks, different render sample rates and simulation settings. This began as a smoke […]
Nothing spectacular – but I was drawn to a scene with a cool chair and desk. Finished in about one night. All assets are my own.