Posts tagged ‘Blender’
5 May 2019
This project brought together several software programs. I began with Fractorium for the alpha fractal image sequence, then used Blender 2.8 (beta) to create the background using only Cycles shader nodes.
This was the first real project I did in Blender 2.8. Afterward, I composited them together in Natron and added some special effects. As can be seen in the screenshot, I went back-and-forth experimenting with floating-orb particles eventually deciding against them.
At the beginning, The “sliding screenshot panes” were a learning opportunity for me in that I used the “holdout” cycles shader node for the first time!
26 Nov 2018
17 Nov 2018
Smoke simuations have been an area of interest of mine for a long time. In the past, I didn’t have the ability to render them since my hardware was inadequate to do it in a reasonable timeframe.
11 Nov 2018
I apologize posts have been infrequent lately. I have been pretty busy since the beginning of the Fall with work.
That said, I have been really interested in returning to colored fluid renders like this. I experiment with a couple of different looks, different render sample rates and simulation settings. Read more
This was an experiment with normal and black/white heightmaps. Everything was hand-drawn. I attempted some more adventurous post-composited, but I’m not sure the Ice turned out correctly in the corridor shot. What’s funny is upon starting the processing work, I realized that the ship looks more like a cray model than a full-sized ship. Rather than trying to imagine it is something it isn’t, I’m going with it as a miniature scene in real space. Enjoy!
This was mostly an experiment (recycling an old model) in volumetics. I added volumetic headlights (came out better in the first), and exhaust flames. Spent *way* too long on mostly irrelevant details. Pretty happy with the skills learned though!